
Attributes Continued
Intelligence-Arcane or Religious Negotiate-Bluff, Intimidate, Street Smart Agility-Acrobatics, Stealth, Thievery Constitution-Endurance, Stamina Essence-Cybernetic, Heal, Insight Strength-Athletics, Willpower
Character Classes
PHANTOM- increased efficiency with fire arms and explosives. Bonus to essence for Cybernetic Implants.
HACKER- ability to bypass security systems, extract info from virtual world, bonus to negotiate.
ADEPT- ability to use various forms of magic. Bonus to Intelligence and Essence.
Sub Classes Continued
Phantom Hacker Adept
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Sentinel Technomancer Wizard
Ghost Shaman
Engineer Mystic
Cleric
Races
Human
Elf
Minotaur
Troll
Dwarf
Orc
Halfling
Cyborg
Mutant
Skills
Handguns
Rifles
Melee
Explosives
Cyberware
Hacking
Magic
Unarmed
Sneak
EnergyWeapon
Combine
Attributes
STRENGTH- type of weapons/armor player can carry, increase total weight to hold more items.
INTELLIGENCE- use for mages attack damage and hackers use of the interface.
ESSENCE- use for healer's buff strength and cybernetic implants. Zero essence = death. Drug addiction lowers essence.
CONSTITUTION- overall hit points and boost to armor rating.
AGILITY- used for movement speed and evasion. Acrobatics.
NEGOTIATE- lower vendor prices and extract info from clients easier.