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Attributes Continued

Intelligence-Arcane or Religious Negotiate-Bluff, Intimidate, Street Smart Agility-Acrobatics, Stealth, Thievery Constitution-Endurance, Stamina Essence-Cybernetic, Heal, Insight Strength-Athletics, Willpower

Character Classes

PHANTOM- increased efficiency with fire arms and explosives. Bonus to essence for Cybernetic Implants.

HACKER- ability to bypass security systems, extract info from virtual world, bonus to negotiate.

ADEPT- ability to use various forms of magic. Bonus to Intelligence and Essence.

Sub Classes Continued

Phantom      Hacker           Adept

---------------    -------------        ------------

Sentinel    Technomancer   Wizard

Ghost                                     Shaman

Engineer                                 Mystic

                                                  Cleric

Races

Human

Elf

Minotaur

Troll

Dwarf

Orc

Halfling

Cyborg

Mutant

Skills

Handguns

Rifles

Melee

Explosives

Cyberware

Hacking

Magic

Unarmed

Sneak

EnergyWeapon

Combine

Attributes

STRENGTH- type of weapons/armor player can carry, increase total weight to hold more items.

INTELLIGENCE- use for mages attack damage and hackers use of the interface.

ESSENCE- use for healer's buff strength and cybernetic implants. Zero essence = death. Drug addiction lowers essence.

CONSTITUTION- overall hit points and boost to armor rating.

AGILITY- used for movement speed and evasion. Acrobatics.

NEGOTIATE- lower vendor prices and extract info from clients easier.

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